Monday 22 November 2010

Rave

So after doing all this research into buildings we still had no idea as to what building to use for our digital environment. We then spoke to Jared and he asked us if we had looked into using the new Ravensbourne building in Greenwich, where we now currently study. This was perfect we saw the building everyday so we knew exactly what it looked like and how it fitted into the environment around it. It also meat as being students of Ravensbourne we had all the research at our finger tips. We ask Jared if he could find us a time lapse of the building which he found and gave us each a copy. This also meant that we could find plans of the building and we would have all the information that we need to make our digital environment. Its the perfect idea and ticks all the boxes.


Above is an image of the entrance of Ravensbourne.

Like with all projects though there are always challenges and one of the challenges of using this building would be texturing the model as the façade is composed of 28,000 anodised aluminium tiles in three different shapes and colours. So there is something to think about when creating the building. The image below shows this.


The tiled façade is perforated with round windows of varying sizes, with two rows of windows per floor to provide views of the surrounding city. The pattern of the tiles is determined by the size and positioning of window openings, while the size of windows depends on the corresponding interior function. So basically when modeling we have to make sure we included the different sized windows its little key details like that which determine how realistic the digital environment is going to be.














The images above show the plans of Ravensbourne and its facade. The images also show us where the window are positioned and how the tiles look on the building. The plans show us the 5 floors of the building from a birds eye view which gives us the basic outline of the building. This will be very helpful when it comes to modeling as we can use these images as reference images and get the shape of the building perfect. This research will benefit us greatly. 

Time Lapse

I then started to look at more time lapse videos and see how they work. Over course we will be animating to make it look like a time lapse we wont be taking a series of photographs and then putting them together. So its key that we get the aspects of time lapse and its speed to give it an authentic and realistic feel. The links below are links to videos of time lapse's of various buildings.  They also help to show they key stages of any construction site and its process.

http://www.youtube.com/watch?v=GzPn5w76sxg

http://www.youtube.com/watch?v=lhJZJbLij-c

http://www.youtube.com/watch?v=TBpKBqMfsaE

http://www.youtube.com/watch?v=lNZqNL4qZxY

http://www.youtube.com/watch?v=hT0BhEmclKw

I think the links above were very helpful as they showed me not only the stages of construction but they showed me how the vehicles such as cranes and diggers look in time lapse and thats something we will have to interpret into our digital environment animation if we want to make it look like a time lapse. Because everything is moving so fast the vehicles tend to jump from position to position rather than move smoothly. Were as the building changes a lot slower compared to everything around it, such as the sky and so on.  We want to include the 4 seasons into our time lapse and show how the weather effects the construction process. The links below show a time lapse of the seasons and how the environment change however they do not show me how a construction process is effected. But i guess its pretty self explanatory such as the snow slowing things down with there being less workers and other causes and effects.

http://www.youtube.com/watch?v=lmIFXIXQQ_E

http://www.youtube.com/watch?v=xbG1BlQsTSQ

Research

So we had this idea of creating a digital environment of a construction site but we needed a reference so that we would have a clear idea of how it was going to be built and how it was going to look at the end of the building process. We thought that if we chose an existing building and based our environment on it, then we would benefit more than coming up with our own design. We came to this conclusion as there would be plans that we could use for our model,  and texturing would be made easier as we could actually visit the building and see how it looked. We would be able to find various photos throughout its building process or even hopefully a time lapse of that building this sort of research would benefit our environment hugely. It would give our environment a realistic touch.

So firstly I looked at a broader picture. I started researching big buildings that interested me and had very interesting designs. Something that would be challenging and exciting to create. When researching I found these building below very interesting and intriguing.


The image above is an image of the Air Force Academy Chapel in Colorado, United States.


The image above is of the Beijing National Stadium in Beijing, China.


The image above is an image of Chapel in the Rock in Arizona, United States.


The image above is an image of the Fuji Television Building in Tokyo, Japan. 


The image above is of Erwin Wurum: House Attack in Viena, Austria 


The image above is of the Lotus Temple in Delhi, India


The image above is of the Manchester Civil Justice Centre in Manchester, UK


The image above is an image of the Nord LB Building in Hannover, Germany.


The image above is an image of Ryugyong Hotel in Pyongyang, North Korea.


The image above is an image of the Basket Building in Ohio, United States.


The image above is of The Crooked House in Sopot, Poland.


The image above is an image of The National Library in Minsk, Belarus.


The image above is the Washing Machine in Mexico, Mexico.


However there was a draw back to these buildings above, as exciting as they are i would not be able to visit these buildings easily due to their location. This ruled out a lot of my research technique as i intended to visit the buildings so that i could get a feel for how they looked in real life, how they fitted in with the environment around them, get a feel of the scale of them and the pattern or colours that promote them. The group then decided to narrow down the search and look for interesting buildings in London. These would be easy to visit therefore making our research foolproof. I then researched buildings in london that intrigued me. These are the buildings i found most interesting.


The image above is an image of the Llyods Building in London, UK. This building is interesting because its has interesting shapes built into it which makes it look like theres slits in the building. However colour wise its very bland. 

I then started to research and look into the iconic 30 St Mary Axe Building which is more commonly known as the Gherkin Building. The Gherkin Building is a skyscraper in London's main financial district, it was completed in December 2003 and opened at the end of May 2004. It has 40 floors and is 180 metres (591 ft) tall. The Gherkin building was built on the former site of the Baltic Exchangebuilding, which was severely damaged on 10 April 1992 by the explosion of a bomb placed by the Provisional IRA. The images below are images of the Gherkin Building.




  
I think the Gherkin Building has a very interesting shape and has a colour scheme that blends into its environment. Its very unique compared to the buildings around it which makes it stand out. It would be interesting to create and now has quite a big reputation, most people these days know of the Gherkin building. 

Another building that i researched was The Shard at London Bridge. The idea of researching this building and considering it as a possibility for our digital environment came to me when i was getting the train to Ravensbourne one day.  The Shard is a super tall skyscraper under construction in Southwark, London, United Kingdom. When completed in 2012 it will become the tallest building in the European Union. I think another reason i thought of this building is the fact that its still under construction, and considering i am at London bridge train station most days i get to constantly see this building being built and the progress its making. Making it very liable to be the building that we would create for our digital environment due to the fact we can find the process of its creation so far. However if we used this as our digital environment we will only be able to base the final appearance and final stages of the construction process on the images of the final designs that have been published. Therefore it will not be as realistic as hoped. The images below show The Shard as it is now, its construction process and what is hoped The Shard looks like when completed. 











The link above is a link to the time lapse for The Shard so far however because the building is not a completed project its not ideal for our idea. After carrying out all this research myself and the group discovered that it was not so easy to get a hold of architectural plans and time lapses, this created a problem as we needed them as reference for our digital environment. After all how could we create an existing building if we don't have a true understanding of how it was put together.

Our Idea

We wanted to create an environment that stood out and is interesting, an environment that has lots going on and lots of potential. We came up with the idea of a construction site. This idea ticked all the boxes its an environment which is constantly changing so it has animation potential, and its interesting as you get to see the progress and process of the construction. Construction sites are very busy places, there is always something happening so its an idea that has lots of potential and will attract peoples attention, which is good because you want your work to stand out. 

This idea also benefits me as i have worked on a fairly big construction site over the last two summer holidays and christmas holiday. So i have a fairly good view of what a construction site looks like, how it works, and the sort of things to expect on a construction site. Hopefully my knowledge will benefit the group and the process of creating this environment. 

We then started to think about animation and how we could animate this environment because there is lots going on and we wanted to do something creative with it. After a fair bit of thought we came up with the idea of time lapse, as time lapse is a very common process with buildings. Time lapse is a technique of photographing a slow process, in our case the growth of a building.  Its a process that involves taking a photo each day or taking a photo over a couple of hours or weeks, it varies depending on the demand of the client. Then all the images are put together and played at a fast speed to show the whole process of constructing the building in a short time. This creates a lot of potential for animation as buildings take time to build, and are often built through the four seasons, so it has animation potential as we can interpret the weather into our environment. It also has animation potential as there will be machinery, vehicles and workers moving and interacting with the environment. So we were set with a solid idea that we looked forward to creating. 

Introduction

For this project the brief asks that we get into teams of four or five students. We have five team members and decided to give ourselves the team name of W.A.A.R.T. We creatively came up with this team name by taking the first letters of our surnames and putting them together to create a stand out witty name.  

The brief states that we will all be working towards a final collaborative short film but will have the opportunity to fulfill clear and separate roles within the team, which means it is vital that we manage each other well and set an even amount of work and tasks. 

The project requires us to create an environment that demonstrates integral animation, this could be mechanical such as machinery, doors, windows, windmills etc, or it could be more organic, and atmospheric, such as the effects of wind on plants, and weather conditions etc. 

This environment will be modelled in 3D, UV mapped, textured and lit based upon the research of materials and architectural design. This will help to create a visually consistent and coherent digital environment that will contain animated elements. As well as providing an arena to support animation and interaction by characters.